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  1. I am also interested if anyone has found a solution to this ... it's been driving me crazy -- thank you!
  2. Hello, I am using LoaderMax to load assets from a web server when my AS3/AIR game starts. Assets might be PNG files (using ImageLoader) or SWF's (using SWFLoader). I would like to cache the content in persistent storage -- since I am using AIR, this would be mean storing the cache in the computer's file system or the mobile device's application storage area, so that the next time my game is run, I do not have to reach out to the server and re-download the assets. I could use code like the following: var file:File = File.applicationStorageDirectory.resolvePath ("test_cache_as3"); var fileStream:FileStream = new FileStream(); fileStream.open(file, FileMode.WRITE); fileStream.writeObject(... my image/SWF ...); But then I need to figure out how to serialize images and SWF's -- which doesn't appear to be an obvious thing to do. I tried with images, by calling registerClassAlias ("Bitmap", Bitmap); registerClassAlias ("BitmapData", BitmapData); registerClassAlias ("Transform", Transform); and then storing Bitmap's in a Dictionary keyed by their URL... reading the images back in caused headaches with the bitmap's BitmapData member. Any advice or suggestions? This seems like it might be a common need (cacheing the results of URL fetches), so I feel like I am missing something obvious. Thanks so much for your help!