Grabbing Item Depths [SOLVED] in TransformManager (Flash) Posted August 20, 2008 You're right - TransformManager actually adds 2 Sprites to the container. One is always invisible (I call it "_dummyBox" in the class and the sprite name is "__dummyBox_mc"), and the other is the actual selection handles/box. The depth of _dummyBox doesn't matter, but the selection Sprite ( named "__selection_mc") is always brought to the very top of the display list of that container when something is selected. That's pretty important actually - otherwise your selection handles might be behind other objects. Does that clear things up for you?