Share Posted July 20, 2017 Thought I would share this. Note the sheet size limitations. https://github.com/mattdesl/lwjgl-basics/wiki/LibGDX-Textures 1 Link to comment Share on other sites More sharing options...
Share Posted July 20, 2017 Very interesting, jh-thank-you! Link to comment Share on other sites More sharing options...
Share Posted July 20, 2017 I hope it helps others... I was trying to keep a fairly resolute sprite but hit this limitation... now rethinking my approach. Learning how to tie/sync together multiple sheets. I was trying to take advantage of image caching and go the sprite route vs. using an animated gif (I don't want to force a new download just to get the animation to play).https://circlecube.com/says/2010/12/cache-woes-how-to-force-an-image-to-refresh-or-load-fresh/ In case someone stumbles on this and really wants to force and image to re-download here you go: document.getElementById("image-id").style.backgroundImage = "url(/assets/img/image-id.gif?"+new Date().getTime()+")"; Thanks for commenting and liking. Link to comment Share on other sites More sharing options...
Share Posted July 26, 2017 I usually use 2048x2048 as the max size. Using TexturePacker can simplify this process as will let you know about the size limitations and will split your sprites up into multiple sheets. https://www.codeandweb.com/texturepacker 4 Link to comment Share on other sites More sharing options...
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