Share Posted June 5, 2013 Hello, I would be interested to know if there is a way to dynamically know the rotation that is applied with Physics2D accelerationAngle, or angle in order to rotate the object and seem like its pointing along the animation path. e.x if we have a rocket and we want it to be pointed towards the end of the animation point each each (second/frame) I have set an example here: See the Pen nfdBJ by netgfx (@netgfx) on CodePen What I want to achieve is to be able to rotate the rocket depending on the angle of the animation path. Thanks in advance. Link to comment Share on other sites More sharing options...
Share Posted June 5, 2013 I think you'd need to use an onUpdate and track the previous and current x/y or top/left and then adjust the rotation accordingly with Math.atan2(). Not exactly simple, but doable. 2 Link to comment Share on other sites More sharing options...
Author Share Posted June 5, 2013 Ok I got that, but how can I reset the rotation angle on each update? Or do I have to set a new tween each time? Link to comment Share on other sites More sharing options...
Share Posted June 5, 2013 You can use a TweenLite.set() like: TweenLite.set(element, {rotation:YOUR_ROTATION}); 1 Link to comment Share on other sites More sharing options...
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