Share Posted January 3, 2013 Hi there! Just wondering if anyone knows, is it possible to stop and interrupt a TimelineLite sequence on a click of a button, or MovieClip? The first thought was to just make a function to do something like this: function stopScroll(event:MouseEvent):void{ //should be able to stop the timeline where it is currently tl.stop(); tltwo.stop(); } And here's the Timeline code below: This should work-- but the thing is the TimelineLite kinda NEEDS to be in an init() function that gets activated on the start. So it doesn't seem to be working. It's looking for the Timeline variables ("Access of undefined properties") since the variables are in the init() instead of the function : init(); function init():void{ if(number == 4){ position = new Array (55, 181, 307, 435) var tl:TimelineLite = new TimelineLite(); tl.insert(TweenMax.to(slider, 1, {y:position[1], delay:.4})); tl.insert(TweenMax.to(slider, 1, {y:position[2], delay:6})); tl.insert(TweenMax.to(slider, 1, {y:position[3], delay:8})); tl.insert(TweenMax.to(slider, 1, {y:position[0], delay:10})); tl.insert(TweenMax.to(slider, 1, {y:position[1], delay:12})); var tltwo:TimelineLite = new TimelineLite(); tltwo.insert(TweenMax.to(scrollbar, 1, {y:position[1], delay:4})); tltwo.insert(TweenMax.to(scrollbar, 1, {y:position[2], delay:6})); tltwo.insert(TweenMax.to(scrollbar, 1, {y:position[3], delay:8})); tltwo.insert(TweenMax.to(scrollbar, .5, {y:position[0], delay:10})); tltwo.insert(TweenMax.to(scrollbar, 1, {y:position[1], delay:12})); } Does anyone have any ideas on how to solve a situation like this, where the timelines are in a different function altogether? How does the mouse Click function able to stop the Timelines in another function altogether, is basically the main question! Link to comment Share on other sites More sharing options...
Share Posted January 4, 2013 try instantiating/declaring the timelinse outside the inti() functon, but building them inside the function var tl:TimelineLite = new TimelineLite(); var tltwo:TimelineLite = new TimelineLite(); function init():void{ tl.insert(TweenMax.to(slider, 1, {y:position[3], delay:8})); tl.insert(TweenMax.to(slider, 1, {y:position[0], delay:10})); tl.insert(TweenMax.to(slider, 1, {y:position[1], delay:12})); tltwo.insert(TweenMax.to(scrollbar, 1, {y:position[1], delay:4})); tltwo.insert(TweenMax.to(scrollbar, 1, {y:position[2], delay:6})); } Link to comment Share on other sites More sharing options...
Author Share Posted January 4, 2013 Yes, actually I tried this way. But then the timeline animations didn't seem to work correctly after that, Thanks for the advice though! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now