Share Posted November 29, 2012 Hi I have made a banner with in and out functions connected to a timelinemax in AS2 Everything works smooth, the problems is that i want it to loop seamlessly, there is a glitch between the last animation and the first. Any hints on how to solve this? See attached file. Thanks banner_loop.zip Link to comment Share on other sites More sharing options...
Share Posted November 29, 2012 Hi. Good job on the banner. Using the animateIn() and animateOut() methods is a great approach. I looked at your files, I don't know exactly what the glitch is as it appeared to loop fine, but I'm assuming that perhaps you want the last object animating out to overlap with the first object animating in. If that is the case, try replacing your timeline and onComplete callback with this: var tlAA:TimelineMax = new TimelineMax({onComplete:myFunkis}); tlAA.addLabel("spin", 0); tlAA.append(animateIn(pen_01)); //add a label when pen_01 out starts and pen_02 in starts tlAA.addLabel("loopStart", 1); tlAA.append(animateOut(pen_01),1); tlAA.append(animateIn(pen_02),-1); tlAA.append(animateOut(pen_02),1); tlAA.append(animateIn(pen_03),-1); tlAA.append(animateOut(pen_03),1); tlAA.append(animateIn(pen_04),-1); tlAA.append(animateOut(pen_04),1); //bring in pen_01 tlAA.append(animateIn(pen_01), -1); function myFunkis() { tlAA.gotoAndPlay("loopStart"); //return tlAA; } The timeline's playhead can't be at the beginning and end at the same time so you will see that I added the pen_01 in animation to happen when pen_04 is animating out and then I loop back to the beginning of the timeline where 1 is about to go out and 2 is about to come in. If you needed something else just let me know. -c Link to comment Share on other sites More sharing options...
Author Share Posted November 30, 2012 Hi Carl A huge thank you for the help, that was exactly what I was trying to achieve. You are right, animateIn and Out methods are great, just discovered that way to animate. Cheers Link to comment Share on other sites More sharing options...
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