Share Posted February 16, 2012 I have worked with TweenMax in Starling framework and it all worked very good except option orientToBezier which gave strange results like fast random spinning of starling object during tweening. Example of code is: TweenMax.to(_starlingSprite, 20, {bezierThrough:[{x:1350, y:500}, {x:550, y:1000}, {x:1250, y:1500}],delay:5, orientToBezier:true}); Do you have idea why orientToBezier doesn't work right with Starling or maybe what to do to make it work right? Link to comment Share on other sites More sharing options...
Share Posted February 16, 2012 Any chance you could post an FLA along with the starling files, etc. so that I can just publish on my end and see the issue? I'm just SUPER swamped right now and this would allow me to get you an answer quicker. Link to comment Share on other sites More sharing options...
Author Share Posted February 17, 2012 Thanks for reply, I have attached example files. Link to comment Share on other sites More sharing options...
Share Posted January 2, 2013 Was this problem ever get resolved? The same thing is happening to me. I have a simple Starling sprite and I am calling... TweenMax.to(mc, 3, {bezier:[{x:209, y:126}, {x:149, y:348}, {x:300, y:345}], orientToBezier:true}); ... same result, the Sprite spins really fast around its pivot point and not the path. Thanks! -Shane Link to comment Share on other sites More sharing options...
Share Posted January 2, 2013 See the answer at http://forums.greensock.com/topic/7041-bezierplugin-not-orienting-to-path/#entry26147 Link to comment Share on other sites More sharing options...
Share Posted September 12, 2013 See the answer at http://forums.greensock.com/topic/7041-bezierplugin-not-orienting-to-path/#entry26147 I also encountered the same problem, did you solve it? Please email me see 457636876@QQ.com Link to comment Share on other sites More sharing options...
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