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replay issue - need help asap :(

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Sorry for the "ASAP" part but my project is supposed to go out today and I noticed a glitch which I cannot figure out. I have a loader:


var queue:LoaderMax = new LoaderMax({name:"mainQueue", onProgress:progressHandler});
queue.append(new SelfLoader(this, {name:"self"}));
queue.append(new SWFLoader("title_mask.swf", {name:"title_mask", estimatedBytes:2196542, autoPlay:false}));

//begin loading

function progressHandler(event:LoaderEvent):void
   var pcent:Number=event.target.progress*100;
if(pcent == 100){


and I have the code to make the title play later on:


var LoaderContentTitle:ContentDisplay = LoaderMax.getContent("title_mask.swf");


Everything works as it should until you get to the end of my animation and there is a button that says "replay". Code as follows:


replay_btn.addEventListener(MouseEvent.CLICK, replayButton);
function replayButton(e:MouseEvent) {
mainChannel = mainMusic.play();


I tell it to go to and play frame 2 since frame 1 has the loader bar and such. When the animation replays the title_mask.swf flashes on for an instant and then plays itself out. If I tell the replay button to gotoandplay frame 1... I get all kinds of output errors specifically "cannot process a null object reference" but the title_mask.swf doesn't flash and plays as it should. Any thoughts????


Thanks so much!






I have this weird work around that I'm gonna use for now I think. If I can make it work better later I'll secretly swap out the files on the server ;-)

So I added this code:



var queue2:LoaderMax = new LoaderMax({name:"mainQueue2"});
queue2.append(new SWFLoader("title_mask.swf", {name:"title_mask", estimatedBytes:2196542, autoPlay:false}));

//begin loading


So it removes my loaded swf after its done playing and then reloads it and keeps it waiting for the code to call it back to play when the animation is replayed. I keep getting that null object reference error, and I know if has to do with this line


and I don't know why. But its working anyway... so i dunno...

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very difficult to visualize without knowing how your fla is set up.


is the title_show clip always on the stage? do you have blank key frames that would cause it to be added and removed?

doest telling your loaded swf to gotoAndPlay(1) work better than just play?

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OMG! I can't thank you enough! You've been such a huge help for me this whole project! HUGE virtual HUG!!!


gotoAndPlay(1) worked just dandy. Figures when I spend the past 3 hours trying to resolve the issue it was that simple. I'm gonna test it on all my usual browsers and operating systems just to be sure, but...it worked locally for me :)

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wow. glad to hear it worked. i really had no idea.

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