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burn

easeback to x=0

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Hi burn4ever,

Glad to see you're taking advantage of Carl's excellent tutorials.

I'm not sure exactly what you're asking.

Are you saying that you tween an mc from an x of 0 to somewhere on the stage with a large easeParam like in Carl's tutorial, but then you want to tween it back to 0 using a different speed?

 

You can acheive this with 2 tweens:

 

TweenMax.to(mc, 2, {x:400, ease:Back.easeOut, easeParams:[4] } );
TweenMax.to(mc, 4, {x:0, ease:Back.easeOut ,delay:2} );

 

The first tween uses a large ease parameter and tweens in 2 seconds, the second tween goes at a slower pace, 4 seconds, and uses the default ease value.

 

Is this what you're asking?

Perhaps a bit more detail is required if not.

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Hello again burn4ever,

I just had a re-read over your post, and I think this is what you're after:

 

TweenMax.to(mc, 1, {x:400, ease:Quad.easeOut} );
TweenMax.to(mc, 3, {x:0, ease:Quad.easeIn,delay:1} );

 

Let us know.

X10

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You can acheive this with 2 tweens:

 

TweenMax.to(mc, 2, {x:400, ease:Back.easeOut, easeParams:[4] } );
TweenMax.to(mc, 4, {x:0, ease:Back.easeOut ,delay:2} );

 

The first tween uses a large ease parameter and tweens in 2 seconds, the second tween goes at a slower pace, 4 seconds, and uses the default ease value.

.

 

Thanks X10,

thats what I´m looking for.

 

Easy, hee ;-)

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