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WhiteDesign

Facebook & LoaderMax

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Hello!!!

 

When I add a simple swf to my Shortstack facebook widget everything works brilliantly!

I now want to include a LoaderMax swf to load other swf's (obviously) although all I get is a blank widget!?! :?

 

My code...

import com.greensock.*;
import com.greensock.loading.*;
import com.greensock.events.LoaderEvent;
import com.greensock.loading.display.ContentDisplay;

progressBar_mc.bar_mc.scaleX = 0;

var myImage:SWFLoader = new SWFLoader("22smushyLane.swf", {container:this, 
									  alpha:0, 
									  onProgress:progressHandler,
									  onComplete:completeHandler});



function progressHandler(event:LoaderEvent):void
{
progressBar_mc.bar_mc.scaleX = myImage.progress;
}


function completeHandler(event:LoaderEvent):void
{
trace(event.target.content);

//get a reference to the content of the loader that fired the complete event
var loadedImage:ContentDisplay = event.target.content;

TweenLite.to(loadedImage, .5, {alpha:1});
TweenLite.to(progressBar_mc.bar_mc, .5, {alpha:0});

}

myImage.load();

 

Thanks!!!

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Hi whitedesign.

 

without seeing the code in your "LoaderMax swf to load other swfs" there is no way to diagnos your problem.

 

the code you posted only loads a singly swf and that appears to work fine.

 

please provide simplified assets (that don't rely on any sort of facebook integration) that illustrate the problem.

 

thx

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