Jump to content

Search In
  • More options...
Find results that contain...
Find results in...

Different onComplete in same loader

Recommended Posts



I'm not so used to LoaderMax yet, and i'm wondering whats the best way to do this :


(pseudo code)


queue = new LoaderMax()










How to distinct each separate img in a single onCompleteHandler function ? Or should I use different event function ?

Whats best practice ?



Link to comment
Share on other sites

Sure, you can use the same function. Just use the LoaderEvent's target property to distinguish which loader the event pertains to. Kinda like:


var queue:LoaderMax = new LoaderMax();
queue.append( new ImageLoader("1.jpg", {name:"img1"}) );
queue.append( new ImageLoader("2.jpg", {name:"img2"}) );
queue.addEventListener(LoaderEvent.CHILD_COMPLETE, completeHandler);

function completeHandler(event:LoaderEvent):void {
   if (event.target.name == "img1") {
       //do stuff
   } else if (event.target.name == "img2") {
       //do stuff


And by the way, you could attach a COMPLETE listener to each ImageLoader directly if you wanted to instead of listening to the CHILD_COMPLETE on the LoaderMax. I just used CHILD_COMPLETE because it was less code.


Oh, and by the way, if you don't want to name the loaders, you could check if (event.target.url == "1.jpg") instead (basically use the url instead of the name). Lots of options.

Link to comment
Share on other sites

Perfect, i was missing the queue.addEventListener(LoaderEvent.CHILD_COMPLETE, completeHandler); syntax, and

trace("loadername: "+event.target.name); was returning the LoaderMax instance name (useless)


Thanks a lot !

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.