Share Posted February 2, 2011 hi there i have built several top level nav buttons that i have pinned in a project that is set to: stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; var ls:LiquidStage = new LiquidStage(this.stage, 1920, 1080, 480, 320); ls.attach(menu01_bu, ls.BOTTOM_LEFT); ls.attach(menu02_bu, ls.BOTTOM_LEFT); ls.attach(menu03_bu, ls.BOTTOM_LEFT); ls.attach(menu04_bu, ls.BOTTOM_LEFT); ls.attach(menu05_bu, ls.BOTTOM_LEFT); this is great but some of these buttons have sub nav buttons, eg, if i click on menu02_bu i want to move all the buttons under menu02_bu (menu03_bu, menu04_bu, menu05_bu) down by 20 pixels to position a sub nav button (hidden at start), menu06_bu in between menu02_bu and menu03_bu (see attached jpeg of what i am trying to do) the problem is that i originally had my project set as align BOTTOM_LEFT and could use specific y values, but now that it is TOP_LEFT (needs to be for a component i purchased), i can't use the y values i know that i can do something like this: //TweenMax.allTo([menu03_bu, menu04_bu, menu05_bu], 1, {y:"20"}, 0.1); but the problem is that some pages use just the 5 top level buttons, some have one sub nav button that needs to appear, and another has 2 sub nav buttons, so there is a lot of movement required is there a way to perhaps set a variable or some other option? thanks for your help Link to comment Share on other sites More sharing options...
Author Share Posted February 2, 2011 sorry, me again i could perhaps place all of the buttons in one menu_mc and pin that but i'm not sure if that would be a better idea thanks, jodi Link to comment Share on other sites More sharing options...
Share Posted February 3, 2011 If I understand your dilemma correctly, yes, I would probably wrap your objects in a container Sprite and pin that (simply because it makes it easier to deal with). Then when the user clicks things and you have various other sub-menus show up, you figure out how much more/less space vertically it takes up and tween it accordingly using the LiquidPositionPlugin. This plugin basically allows you to define x and y coordinates as though the stage never scaled, and associate a pin to them (in this case ls.BOTTOM_LEFT) and it will automatically adjust things for you on the fly. There's some ASDoc documentation at http://www.greensock.com/as/docs/tween/ ... lugin.html Link to comment Share on other sites More sharing options...
Author Share Posted February 3, 2011 thank you, jack - you are always very helpful! i will review the docs as well best, jodi Link to comment Share on other sites More sharing options...
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