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Mirror Image X,Y problem

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Is there a way for me to mirror an image ( scaleX * -1) while still maintaining the same x,y coordinates?


If the item is at 0,0 and is 150px wide and I multiply scaleX * -1, the items x value is then 150,0. I want to mirror the image, but keep it in place, and not have the xy coordinates change.


Maybe I'm thinking about this the wrong way, but any suggestions would be helpful.

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Are you talking about a problem with Flash in general or TransformManager specifically? I'm not seeing the behavior you mentioned. Keep in mind, though, that in Flash, setting scaleX to -1 would be the same as rotating it 180 degrees and setting sclaleY to -1.

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