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Plinko Game

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For the most part, GreenSock is designed for animations that have known start and end states. With a plinko game the movement of the ball is always changing based on: x velocity, y velocity, gravity, friction and angle of collision with other objects. These types of animations are better suited for a physics engine which is what matter.js is. Your plinko demo uses matter.js and from what I can tell it is the right tool for the job.



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