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swampthang

Refresh Element Position Dynamically

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I know the PathEditor is undocumented and unsupported so this isn't a question regarding its use. The reason it is used is because I'm trying to use its onUpdate callback to update the position of the animated element (image in the codepen) as a path node is dragged. For example, if I drag the right-most node to the left (in the codepen), the plane should move to the left as it follows the change in the path's position change. Is there a ready-to-use function in GSAP to make this happen?

See the Pen 55b372c591dcc7e2bdb2afff89d72a18?editors=0010 by swampthang (@swampthang) on CodePen

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Awesome, Jack! Thank you!!

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Ok, all working now. Thanks again for your help, Jack. Another shoutout to Jack and team for such an awesome library!

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Hey, Jack, is there an onDrag callback for pathEditor? 

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24 minutes ago, swampthang said:

Hey, Jack, is there an onDrag callback for pathEditor? 

 

Wouldn't that be the same thing as the onUpdate that's used in the demo above? Is there something else you're looking for? 

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When you drag the entire path the onUpdate doesn’t fire. I guess I could just create a change listener for the path, huh?

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Oh, right - there's not an event that fires when the entire path is dragged. 

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Thanks. For anyone else interested in this sort of thing, I ended up setting up a MutationObserver and it works like a charm. In config I set it to listen only to attributes and on the path there's a transform attribute. MutationObserver allows you to snag the old value so creating a delta was easy-peasy. You have to pass that in as part of the config setup though like...

 

config = {attributes: true, attributeOldValue: true}

 

It does return that old value as a string like "matrix(1 0 0 1 23 8)" so you have to get the x/y values out of that. Here's my code in case anyone is interested. I'll refactor it but this gets the job done. I have 2 things that have to be moved with it - a dragger and a wrapper for the image. The element IDs are stored in variables passed as an object to the function but this is the listener setup...

 

function setPathDragListener(B) {
  // set up mutationObserver
  let path = document.getElementById(B.settings.imageBez.pathID),
      wrapper = document.getElementById(B.settings.imageBez.wrapperID),
      dragger = B.dragger[0].target,
      config = {attributes: true, attributeOldValue: true},
      callback = function(mutationsList, observer) {
        for( let mutation of mutationsList ) {
          let matrix = mutation.target.getCTM();
          if( mutation.oldValue === null ) return;
          let old = mutation.oldValue;
          let n = old.split(' ');
          if( n === null || n[4] === undefined || n[5] === undefined ) return;
          oldX = parseInt(n[4]);
          oldY = parseInt(n[5].replace(')',''));
          let xDiff = matrix.e - oldX;
          let yDiff = matrix.f - oldY;
          let wrapperX = wrapper._gsTransform.x,
              wrapperY = wrapper._gsTransform.y;

          TweenMax.set([dragger,wrapper],{x: (wrapperX + xDiff), y: (wrapperY + yDiff)});
        }
      };
  let observer = new MutationObserver(callback);
  observer.observe(path,config);
}

 

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