Share Posted February 28, 2018 (edited) I want the car to move after the bicycle has reached its end. (How to trigger a 2nd scene only after the 1st scene is completed ) Thank you in advance See the Pen oEmYzX by stagnax (@stagnax) on CodePen Edited February 28, 2018 by Stagnax linked anonymous pen Link to comment Share on other sites More sharing options...
Share Posted February 28, 2018 Hi @Stagnax Welcome to the forum. The problem is that your tires have infinite repeat so the second timeline on the master will never play. There are multiple ways to handle this. You could add a position parameter to the second nested timeline on the master like this: See the Pen NyobbX by PointC (@PointC) on CodePen Since the tires are just an infinitely repeating animation, you could set those up separately from the timelines and then your nested timelines would play sequentially. Something like this: See the Pen yvZVbR by PointC (@PointC) on CodePen Another option would be the method @Carl shows here: Hopefully that helps a bit. Happy tweening and welcome aboard. 3 Link to comment Share on other sites More sharing options...
Author Share Posted February 28, 2018 Thank you so much. I see you've also smoothen the bicycle tire's rotation, I was looking for that. Once again thank you 2 Link to comment Share on other sites More sharing options...
Share Posted February 28, 2018 Yep - when you want a smooth, repeating rotation like that just use ease:Linear.easeNone and you'll be all set. Have fun and happy tweening. 1 1 Link to comment Share on other sites More sharing options...
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