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mimeartist

Grabbing Transforms

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I'm currently letting TweenMax do some of the hardwork of working out transforms rather than having to work out the matrix translations myself 

 

 

Here is an example of the code - Is there a faster way of grabbing the transforms... I'm dealing with about 4000 objects, and although this is an internal project for converting flash SVG's for use in web sites I'd obviously like to make it faster... (without having to do too much maths :)

 

See the Pen xYOVOV by mimeArtist (@mimeArtist) on CodePen

 

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I can't really think of a faster way. I guess caching a reference to the transform object is more efficient but highly doubtful it would save more than a few milliseconds.

 

var transform = tempClip._gsTransform

output+= " 'x'=>" + (transform.x)+ ",";
output+= " 'y'=>" + (transform.y) + ",";
output+= " 'sX'=>" + (transform.scaleX)  + ",";
output+= " 'sY'=>" + (transform.scaleY) + ",";

 

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