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Matthew Severin

Animate CC Delayed Call on gotoAndPlay

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I'm trying to go to another labeled frame in Animate CC using delayedCall

ex. - TweenMax.delayedCall(3, this.gotoAndPlay, ["seq2"]);

It fails, is there something I'm missing, I've swapping out the methods and parameters and am having success, for example -

t.delayedCall(3, console.log, ["hello"]);

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It's probably just a scope issue. Since you're trying to call gotoAndPlay() on the "this" object, it should actually look like:


TweenMax.delayedCall(3, this.gotoAndPlay, ["seq2"], this);


Does that help?

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