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Sembiance

Solitaire web game now running GSAP!

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Greetings

 

I just converted my web game (link at bottom) over to GSAP using Draggable, TweenMax and TimelineMax!

 

I launched the site over 10 years ago, built on YUI2.

About 6 months ago I decided it was time to drag it into the modern age, so I set upon a total front end re-write, this time basing all animations and drag/drop on GSAP!

 

I deployed the update 2 weeks ago. Since then about 1 million unique users have spent over 10.9 million hours playing. Not a single GSAP bug or issue has come up!

 

GSAP has been ROCK SOLID. WOOT!

 

I just wanted to THANK YOU for making an amazing product that's allowed me to do this massive re-write and launch without having to worry about the animation/dragging aspects.

 

Thanks again!

 

PS: The new GSAP based website is https://worldofsolitaire.com

The old YUI2 version is here: http://legacy.worldofsolitaire.com

 

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That's great news. Thanks for sharing. I just played a few games. Worked very well!

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Really nice! I was wondering how you were making out with the new version, but it looks like there are no card physics. Was that too much trouble to implement?

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7 hours ago, OSUblake said:

Really nice! I was wondering how you were making out with the new version, but it looks like there are no card physics. Was that too much trouble to implement?

 

I played around with the physics for a bit, but couldn't get it to a point where it "felt" good to me. In the end I decided to punt on it and maybe try again in the future. Thanks to the helpful advice here from when I asked, I'm sure I can get it working nicely, but it's just a matter of me spending some time with it and honestly, it's not been a feature anyone has ever asked for, I just thought it might be cool to have, but I'm also wondering if some of the players would find it annoying :)

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