Share Posted December 14, 2009 menu_items.addEventListener(MouseEvent.ROLL_OVER,overHandler); menu_items.addEventListener(MouseEvent.ROLL_OUT,outHandler); menu_items.addEventListener(MouseEvent.CLICK,clickHandler ); function overHandler(e:MouseEvent):void{ TweenLite.to(e.currentTarget,1,{x:0,ease:Bounce.easeOut}); } function outHandler(e:MouseEvent):void{ TweenLite.to(e.currentTarget,1,{x:-168,ease:Bounce.easeOut}); } function clickHandler(e:MouseEvent ):void{ trace(e.currentTarget.name + " was clicked"); } i want the tween to end or stop on Click Event any Suggestions Please Link to comment Share on other sites More sharing options...
Share Posted December 14, 2009 function clickHandler(e:MouseEvent ):void{ TweenLite.killTweensOf(e.currentTarget); } Or you can just keep track of the tween instance and kill() it in your clickHandler. Link to comment Share on other sites More sharing options...
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