Oh, absolutely. If I understand you correctly, you can already do that. Simply define it as the "animation", like: var tl = new TimelineLite(); tl.to(...); ... GSDevTools.create({     animation: tl,     globalSync: false });   Is that what you mean?    GSDevTools doesn't need to be just wired up to the root/global timeline at all. You can point it at any animation (tween, timeline, whatever). Does that help?
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