Share Posted August 17, 2017 Hi just to follow up from the exportRoot stuff TL:DR No issues, but with great power comes great responsibility! -------------------------------------------------------------------------------------- So I think what I was seeing the other day was caused if I paused a few times in a row without un-pausing. If you do that some of the boxes jump about and don't start up again. Press pause, unpause x5, pause x2, unpause (Also did all these with pixi just to test it wasn't pixi related) See the Pen GvyeEj?sort_col=item_updated_at%26 by macguffin (@macguffin) on CodePen If I add a flag so the pause code doesn't fire unless it's un-paused this never happens. Press pause, unpause x5, pause x2, unpause All is well. See the Pen oepepG by macguffin (@macguffin) on CodePen In my next game I'll try exportRoot again and if I get any errors I'll get back to you but as it stands it was probably my bug messing your code. Also If I do it with timescales it is more likely to mess up - expect the is_paused flag need to be onComplete Press pause, unpause x5, pause x2, unpause See the Pen zdpbMV?sort_col=item_updated_at%26 by macguffin (@macguffin) on CodePen If I do it with timescales without the pause flag crashes the browser. Press pause, unpause x5, pause x2, unpause See the Pen EvoMpB?sort_col=item_updated_at%26 by macguffin (@macguffin) on CodePen Cheers Link to comment Share on other sites More sharing options...
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