Share Posted July 5, 2016 I have created a timeline animation, all the assets animate as expected with the exception of an image file. The .png file is not showing on the stage. I know it's probably something simple, but I can't figure it out. I'm using AdHelper which created touch screen issues on Mobile devices (you couldn't execute the clickTag). The line createjs.Touch.enable(stage); was commented out as per Cory's instructions and works perfectly. I have a few samples that I have to have 3 samples ready by the 11th July, so any help getting my images to show will be greatly appreciated. The image in question is London_Skyline_Silhouette.png. Thanks Link to comment Share on other sites More sharing options...
Share Posted July 5, 2016 Something wrong with Your .pngs. I cannot open them in Photoshop. Try to reexport them. Link to comment Share on other sites More sharing options...
Share Posted July 5, 2016 With new Animate 2015.2 you dont need to use that templates. Link to comment Share on other sites More sharing options...
Author Share Posted July 5, 2016 With new Animate 2015.2 you dont need to use that templates. Can you elaborate? Link to comment Share on other sites More sharing options...
Author Share Posted July 5, 2016 Something wrong with Your .pngs. I cannot open them in Photoshop. Try to reexport them. Thanks, I'll have a look later today and see if your suggestion helps. Link to comment Share on other sites More sharing options...
Author Share Posted July 5, 2016 Can you elaborate?Thank you for pointing me away from the template! I was able to get everything working as expected, I have a few more tests to perform to ensure my sprites will work when I have multiple images in an ad, I may reach out if I have trouble with compliance with the various vendors — lots more work to do Thanks again for your help. Link to comment Share on other sites More sharing options...
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