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phillip_vale

Using drawSVG to Dynamic points

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Hi all,

 

Trying to animate a line between 2 random points inside a circle using drawSVG. That is the end result i am hoping for.

 

But this is a learning experience so doing it bit by bit.

 

However, i am now stuck. I can make the points appear (currently limited to 2) but would like to animate them in on the pointsTL timeline rather than using the pointer.appendTo("#circle").fadeIn(x);.

 

I put an example in the top left to show what i am trying to achieve but happy for direction to get back on track at the moment in terms of setting up the gsap timeline.

 

Any help is appreciated!

 

Phil

See the Pen beerNe?editors=0011 by phillip_vale (@phillip_vale) on CodePen

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Just make an array of lines. It's not going to get much easier than this.

See the Pen a4e23685390527c20155ac3bbd1f2f08?editors=0010 by osublake (@osublake) on CodePen

 

For something more advanced, you can use a single path and calculate the distances between each point.

See the Pen d8f22fce19e7a54d4eeba4a114a10998?editors=0010 by osublake (@osublake) on CodePen

 

That's pretty much the same method I used to create these SVG stroke recorders.

Demo 1 -

See the Pen dGwZBx by osublake (@osublake) on CodePen

Demo 2 -

See the Pen Bzamom by osublake (@osublake) on CodePen

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