Share Posted October 15, 2009 Hello!!! Another question! Sorry about the subject title! Just couldn't resist! I've created a simple button but I want to want to add a 'hit' area and I just can't fathom out how to do it. My button is 100px x 100px but expands to 200 x 200 when the mouse rolls over. I want the button to tween back to it's original size when the mouse moves away from the 100 x 100 area, not wait until it leaves the roll over 200 x 200 area! mc.addEventListener(MouseEvent.ROLL_OVER, overThree); mc.addEventListener(MouseEvent.ROLL_OUT, outThree); TweenLite.to(mc, 0, {autoAlpha:0.5}); function overThree(evt:MouseEvent):void { TweenLite.to(mc, 1, {setSize:{width:200, height:200}, autoAlpha:1}); trace("button THREE works"); } function outThree(evt:MouseEvent):void { TweenLite.to(mc, 1, {setSize:{width:100, height:100}, autoAlpha:0.5}); trace("button THREE works"); } Thanks!!!! Link to comment Share on other sites More sharing options...
Share Posted October 15, 2009 I'd put a transparent 100x100 Sprite in front of your object and add your event listeners to that. Or put it behind and set mouseEnabled to false on your object. Either way should work. Link to comment Share on other sites More sharing options...
Author Share Posted October 15, 2009 Thanks Jack!!! It wasn't really a Greensock question was it... so thank you so much for helping!! I was going slightly crazy! Louisa Link to comment Share on other sites More sharing options...
Share Posted October 15, 2009 Glad to help Link to comment Share on other sites More sharing options...
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