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itty bitty tweeny button [SOLVED]

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Hello!!! Another question! Sorry about the subject title! Just couldn't resist!


I've created a simple button but I want to want to add a 'hit' area and I just can't fathom out how to do it.

My button is 100px x 100px but expands to 200 x 200 when the mouse rolls over.

I want the button to tween back to it's original size when the mouse moves away from the 100 x 100 area,

not wait until it leaves the roll over 200 x 200 area!


		mc.addEventListener(MouseEvent.ROLL_OVER, overThree);
		mc.addEventListener(MouseEvent.ROLL_OUT, outThree);
		TweenLite.to(mc, 0, {autoAlpha:0.5});

		function overThree(evt:MouseEvent):void {
			TweenLite.to(mc, 1, {setSize:{width:200, height:200}, autoAlpha:1});
			trace("button THREE works");
		function outThree(evt:MouseEvent):void {
			TweenLite.to(mc, 1, {setSize:{width:100, height:100}, autoAlpha:0.5});
			trace("button THREE works");



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I'd put a transparent 100x100 Sprite in front of your object and add your event listeners to that. Or put it behind and set mouseEnabled to false on your object. Either way should work.

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Thanks Jack!!!

It wasn't really a Greensock question was it... so thank you so much for helping!!

I was going slightly crazy!


Louisa :D

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