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BladePoint

Going from Loader to LoaderMax

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I am trying to switch over to LoaderMax because of all the added features, but I can't seem to convert my old Loader code to what LoaderMax needs. Here's my old code:

import flash.display.Loader;

[Embed(source="localBA.ba", mimeType="application/octet-stream")]
var BAClass:Class;
var BA:ByteArray = new BAClass as ByteArray;
BA.inflate();

var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE,loaded);
loader.loadBytes(BA);

var mySprite:Sprite;
function loaded(evt:Event):void {
  mySprite = loader.getChildAt(0) as Sprite;
}

And my new code:

var dataLoader:DataLoader = new DataLoader("localBA.ba",name:"localBA",format:"binary",estimatedBytes:10000,onComplete:dataLoaded});
var mySprite:Sprite;
function dataLoaded(evt:LoaderEvent):void {
  var BA:ByteArray = LoaderMax.getContent("D20BA");
  BA.inflate();
  mySprite = BA as Sprite; //mySprite apparently is null
  addChild(mySprite);
}

Any ideas about what I'm doing wrong? What is the DataLoader version of loadBytes?

 

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