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Create multiple Ticker objects

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I have partial system and large Webgl scene. I need to update partial at lower framerate, is it possible to create two different tickers?




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There is only one Ticker for the entire engine that runs at a consistent frame rate.


You can however choose to only perform an update at a unique interval. One way would be like this


TweenLite.ticker.addEventListener("tick", onTick);
var count = 0;

function onTick(){
  if(count % 100 == 0){
    console.log("every 100 ticks");
  if(count % 200 == 0){
    console.log("every 200 ticks");
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That is the gravy Carl :D

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