Jump to content
GreenSock

Search In
  • More options...
Find results that contain...
Find results in...
beamish

TimelineMax remove strange behavior

Recommended Posts

I've set up another question with a pen to make things clearer, please refer to it: http://greensock.com/forums/topic/11859-nested-timelines/

Thanks.

------------

Hi,

 

I have a strange situation where 'remove' on a TimelineMax seems to work but then not... :  

 

1. There a TimelineMax instance to which I add several nested timelines

2. The TimelineMax works well

3.  I remove one of the nested timelines using the 'remove' method on the TimelineMax with the nested timeline as the paramater.

4.  The nested timeline is not removed.

 

When I debug the code with a single nested timeline, I can see that if I set a breakpoint at the 'remove' line, then before the 'remove' is called if I call 'getChildren' on the TimelineMax then I can see some items; after the 'remove' is called if I call the 'getChildren' again then I get an empty array (as should be), but now if I single-step in the debugger one line forward and then call 'getChildren' then the array is 'magically' filled up again with the timeline I just removed...  There are no events that add nested timelines that are called in this situation.

 

I should note that I don't want to kill the nested timeline because I want to run it separately or add it to another instance of TimelineMax.

 

Any ideas?...

 

Thanks !

 

Elior

Link to comment
Share on other sites

Thanks for providing the demo in the other thread. Let's keep the conversation over there. thanks.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×