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Force tween reverse then start it again

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I'm new to this forum. I apologize in advance if this question has been answered -- I'm brand new to TweenMax and (perhaps unwisely) trying to use it in a project that needs to be done very soon.


I am using TweenMax to make a message box appear with contextual information. Certain user actions cause the message box's text to change, then the box appears, remains for 3 seconds, then disappears. My limited knowledge of TweenMax enables me to do this (code is simplified):

// mouse over buttons and get two different messages
msgBox.addMessage("This button is disabled.");                      // message 1
msgBox.addMessage("Click this button to open the control panel.");  // message 2

function addMessage(msg:String):void {
     box.text = msg;
     myTween = TweenMax.to(box, 0.3, {alpha:1});
     TweenMax.delayedCall(3, startReverse);
function startReverse():void {

This works nicely until the next bit of functionality comes into play: Say the user mouses over button 1, then quickly mouses over button 2 while the message for button 1 is still visible. I want to interrupt the delayed call, make message 1 fade immediately, and then call addMessage for message 2.


Is/are there TweenMax methods that enable a graceful and simple way to do this?


Thank you,



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You can kill the the delayedCall using 




I think doing that at the same time as myTween.reverse() should do what you want.


If you need more help, please post a very simple fla (zipped) and we will take a peak.

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