Share Posted March 15, 2015 I've followed these instructions (minus the multiple squares) http://www.greensock.com/asdocs/com/greensock/motionPaths/LinePath2D.html and have a movieclip following a path I define. I can't seem to figure out how to when that tween is completed how to get it to tween along a new path again? I can send it a new path to follow but it just duplicates the movieclip and jumps to the final point in the path. I'd like to be able to tween along a path, then send it another path and have it tween to the next final location and so on. Thanks for any direction you can give me. Link to comment Share on other sites More sharing options...
Share Posted March 17, 2015 Hi and welcome to the GreenSock forums. Its a bit tricky as a pathFollower can only be on one path at a time. Without knowing more about what you need to do, here is a basic example that has a box following a path and then following another path. You can just paste this into your fla import com.greensock.*; import com.greensock.easing.*; import com.greensock.motionPaths.*; import flash.geom.Point; import flash.display.Shape; //create a LinePath2D with 5 Points var path:LinePath2D = new LinePath2D([new Point(0, 0), new Point(100, 100), new Point(350, 150)]) var path2:LinePath2D = new LinePath2D([ new Point(10, 200), new Point(400, 200)]); path2.lineStyle(3, 0xFF0000); var box:Shape = createSquare(10, 0xFF0000); //add paths to the display list so we can see it (you can skip this if you prefer) addChild(path); addChild(path2); //put a red square exactly halfway through the 2nd segment path.addFollower(box); //tween box along path TweenMax.to(path, 2, {progress:1, onComplete:nextPath}); //tween box along path2 function nextPath() { path.removeAllFollowers(); path2.addFollower(box); TweenMax.to(path2, 1, {progress:1, onComplete:nextPath}); } //method for creating squares function createSquare(size:Number, color:uint=0xFF0000):Shape { var s:Shape = new Shape(); s.graphics.beginFill(color, 1); s.graphics.drawRect(-size / 2, -size / 2, size, size); s.graphics.endFill(); this.addChild(s); return s; } Link to comment Share on other sites More sharing options...
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