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jgondek

Delay not respected in TweenMax.fromTo while play(0) called

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In my app, I'm storing tweens, to be played later on, and lately I needed to add delay to those tweens. Shouldn't those delays be respected when tweens being played manually, or should I play them in a diffrent way. It would be sad however if I had to treat delayed tweens diffrent than those without delay.

 

Below is the code that does not work the way I expect it to work.

/**
 * Created by jakubgondek on 2015-02-25.
 */
package
{
import com.greensock.TweenMax;

import flash.display.Sprite;
import flash.events.MouseEvent;

public class TestDelay extends Sprite
{
	private var sprite0 : Sprite = new Sprite();
	private var tween0:TweenMax = TweenMax.fromTo(sprite0, 3, {alpha: 1}, {alpha: .1, paused: true, delay: 3});

	public function TestDelay()
	{
		super();

		sprite0.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownListener);
		drawSquare(sprite0);
		addChild(sprite0);
	}

	private function drawSquare(target:Sprite)
	{
		with (target.graphics)
		{
			beginFill(0x00CC00);
			drawRect(0, 0, 100, 100);
			endFill();
		}
	}

	private function mouseDownListener(e:MouseEvent):void
	{
		tween0.play(0);
	}
}
}
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When you call play(0), that's telling it to play from the zero position (the start). If you want to restart the tween and include the delay, just use the restart() method and set the "includeDelay" parameter to true, like:

tween.restart(true);
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I had concerns if it'll work for tweens that haven't been started, but it works as far as I can see. Thanks for such a fast response Jack.

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