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Restarting a stored tween?

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I am getting a bit confused after looking at all the different restart of a tween examples...

All I would like to do is store one tween (myTween) in a variable and later restart that tween. Here is my code:

import com.greensock.TweenMax;
import com.greensock.TimelineLite;
import com.greensock.easing.*;

var tl = new TimelineLite();

var myTween:TweenMax = new TweenMax(card, .5, {x:148, y:168, scaleX:1, scaleY:1, blurFilter:{blurX:0, blurY:0, remove:true}});

//runs the card unblur function .2 seconds into the previous tween
tl.add([cardReg],  "-=0.1")

tl.to(txt1, 1, {alpha:1}, "+=1")
  .to(card, .4, {alpha:0, scaleX:3, scaleY:3}, "+=1")


Please advise. Thanks!

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you can restart your tween at any time like this

you can restart your timeline at any time with 
However it appears you are trying to restart your tween at some point in your timeline, which is not the same as just restarting a tween or timeline on its own (shown above).
tl.restart(myTween) // not proper usage of the restart method

i think what you want to do is use TimelineLite.call() to call myTween's restart() method like so:

tl.to(txt1, 1, {alpha:1}, "+=1")
  .to(card, .4, {alpha:0, scaleX:3, scaleY:3}, "+=1")
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