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timeline reversing but not playing

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I'm calling the reverse() function on a TimeLineMax timeline but the the timeline animations are not playing in reverse. Checking the progress() shows that it is in fact playing backwards (down to 0). It's a fairly basic timeline, just a bunch of Tween instances attached to it with several labels and callbacks.

What parameters or options might be causing it to not play the attached tweens in reverse while it is itself reversing?

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Hmm, no there aren't any parameters that would prevent the tweens from reversing.


The only thing that I can think of that would cause this is if you had overlapping, conflicting tweens on the same peoperties of the same objects that caused overwrite manager to kill the tweens.


If you upload a very simple fla (zipped) we can take a look at it. The fewer tweens the better.

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