Nah, you'd probably never notice a real-world difference but technically TweenLite's render method is slightly faster just because it doesn't have the conditional logic for repeats/yoyos. I'm in the habit of using TweenLite always unless I need a TweenMax feature, but that's only because I'm a performance nut. Again, I highly doubt you'd ever even notice a difference if you're tweening 1000 things simultaneously. You don't need to feel hesitant about using TweenMax. 
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