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Nice job. I like the cause too. Very cool. Added it to the showcase online.

 

Awesome! Thanks a ton!

 

It is a good cause and we were happy to be a part of it. If you get a chance, check out the video. Much of it was assembled using a series of images rather than video. Has a cool impact.

 

Thanks again for your work on the tweening engine. I thoroughly enjoy using it. I love having this forum, the documentation and the swf examples. Really speeds up the learning curve.

 

Cheers,

Craig

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  • 3 weeks later...

Very nice site - really clean, simple, and has a strong impact. One for the bookmarks.

 

Here's one I made this summer: http://simonabrams.com/photography/helloBrooklyn

 

Lots of TweenLite (I hadn't really messed with TweenMax or TimelineLite/Max) yet. My goal was to force myself to learn some AS3 - and to create a home for a photo series I had done last winter. In any case, I'm a huge fan and have come to depend heavily on the Greensock Engine. I also evangelize heavily because I really appreciate the work you've put into this - thank you!

 

Simon

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  • 2 weeks later...

http://www.newburymarket.com/ (just the home page flash)

 

Uses some TweenProxy3D stuff combined with a parallax effect ... all built into a carousel.

 

Perhaps the biggest help was the shortRotation method. HUGE time saver. Thanks GreenSock!!

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  • 2 weeks later...

Hi everybody...

At first huge respect to GreenSock for creating such a great engine. I'm game developer and using TweenMax in my games. In game Colomba I even made all characters motion by TweenMax + bezier and it works great for me:

 

http://www.maya-games.com/action/64/colomba

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Hi All,

 

This is my first site using TweenMax and TimelineMax. Firstly just want to say thanks to Jack and the Greensock community for making this possible.

 

http://www.squishthegrapes.com.au

 

Almost all of the animation was done with Tweenmax and the Feet were tweened with Timelinemax. The competition is only open to Australian resident but all can play the game.

 

Now live here:

http://www.zyncinteractive.com.au/portfolio/stg/

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Working as part of a project team at Sapient LA, I recently completed two projects for http://www.SonyStyle.com (the hero space at the top of each page)

 

http://www.sonystyle.com/reader

 

http://www.sonystyle.com/bloggie

 

I found the TweenMaxVars class to be really useful on both pieces because it can accept parameters at it's instantiation. This allowed me to write generalized functions ie: BezierTween3D() that would accept common properties like an array of x, y, z's and an array of rotationX, rotationY, rotationZ as well as a parameters object. That way I could centralize the complex portion of code that would have been repeated every time (and avoid duplication like BezierTweenObject1, BezierTweenObject2) and further customize each tween by passing specific onComplete, onCompleteParams, etc that would be appended to the position & rotation params. Sweet!

 

--Casey

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Great job, Casey! Thanks so much for sharing.

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  • 3 weeks later...

I'd like to post a game I've been working on that I really could not have done without TweenMax.

 

Paint The Wall

http://www.leonkessler.com/paint/

A puzzle game where the aim is to paint the wall before the kettle boils - in time for a cuppa tea.

 

Would also like to thank greensock for the help provided in these forums.

I only found TimeLineMax halfway through the project, but it helped me out absolutely loads.

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  • 2 weeks later...

http://www.wpi.edu/research/discovery/

http://www.iona.edu/index.cfm (video carousel)

 

http://www.comunica.com/

 

Love greensock. I was delighted to be able to use the new rotateX and rotateY properties in CS4 with the Comunica site.

The new timeline max helped with the Research site in setting up the load/unload animations for each section of videos. I also experimented with tweening the background video itself using the frame property, but the limitations of the video framerate itself had me opting to do that in AE instead.

I've used GS in tons of other projects, banner ads, modules, video players, but these are among the nicer ones.

This is by far the best tween engine. Fusekit was buggy as all hell. This thing blows it away.

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  • 4 weeks later...
  • 3 weeks later...

New "temporary" site for our interactive agency.

 

http://www.blueion.com/

 

We will be developing a new site next year ... once we move into our new office.

 

Thanks again GreenSock!

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  • 2 weeks later...
We've made a number of sites involving TweenLite/TweenMax, including:

http://www.globebikes.com/

and

http://now.sprint.com/android/

 

 

Nice work. Both are incredible.

 

On the Android site, I don't get the intro model / animation when I refresh. I saw it the first time, but I can't get it to show again.

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  • 3 weeks later...

http://www.carabydenon.eu/

 

Fullsize Background Video, 360° flip effect and smooth easing.

Couldn't have done it without greensock, not in a hundert years.

 

Peter

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maybe you've got an effect or technique you used that could help others or give them some ideas

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  • 2 weeks later...

Here's a site we worked on for PNC Bank:

 

http://pnc.com/homelending

 

Tons of TweenMax and TimelineMax all over the place. Performance is fantastic, even when tweening tons of movieclips - and even on relatively underpowered machines.

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  • 2 months later...
  • 4 weeks later...

you got nice project..

 

just starting mine and fine lot of useful tips on all your works..

 

i'll be posting it if i finish it this weekend..

 

 

hope it will be fine just like yours....

 

:):):)

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  • 4 weeks later...

Well, seem to have been at this since forever - but many thanks to Greensock and all the help on the forum - my first fully Flash website is now completed (for the time being!). See what you think:

 

www.fandang.com

 

Cheers Fandang

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Well, seem to have been at this since forever - but many thanks to Greensock and all the help on the forum - my first fully Flash website is now completed (for the time being!). See what you think:

 

http://www.fandang.com

Very cool. I checked out some of the photos and I noticed an error was thrown - my debugger said that it originated somewhere from a QueueLoader call....QueueLoader?! You're killing me! You must not have known about LoaderMax when you built that part of the site. :)

 

http://www.LoaderMax.com

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