Share Posted December 19, 2012 Hello ... again. I read about the blitmask now, and it is (mostly) clear to me, that and why it's a rectangular sprite. Now...I am pretty sure, that it is possible to create a Bitmap Data object, that is built a little bit differently. I am not good enough to do it in AS though, and so I just like to discuss my idea with you guys. So, my theory is that the bitmap data object is a bit like a matrix filled with pixeldata. If there was a circular algorithm built in, one could - row after row - check out the needed pixels (opaque), and the ones we dont need (transparent) and thus build a circular blitmask. The same would then even work with elliptical shapes - divisionwise...on one of the x or y axis. Yeah...you know what I mean, eh? Well..yeah. That's it for now. Are you on that already? Is there some error in my idea? Is it already achievable with some of your great stuff? Is it silly implementing what AS3 can do (well...you do that all the time dont you? ) Let me know..I'm pretty darn curious. Peace! EDIT: I rethought and...is it a good thing to mask the blit-masked MC with a cirular shape. It doesnt seem that clean actually, hmm.....but the "normal" mask only masks a single and shrunk Bitmap then, and it could be performant. But I still think, that this is a rather dirty workaround, right? Link to comment Share on other sites More sharing options...
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